![]() ![]() One of the cards from your normal draw this turn will be a random EARTH monster in your deck. You can only activate this Skill once per Duel.Ĭan be used before your normal draw each time your Life Points decrease by 1500. When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn. If you had 4000 or more Life Points at the start of the turn, your Life Points will not fall below 1 (works one time only). This Skill can only be used once per Duel. ![]() The selected monster's Levels will be equal to the number you declared. Select 2 monsters on your side of the field and declare a monster Level between 1 and 4. This Skill can only be used once per Duel.Ĭan be used if your Life Points are at 2000 or below. The selected monster's Level will become equal to the Level of the monster you revealed until the end of the turn. The selected monster's Level will increase by the Level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.Ĭan be used when your Life Points are 3000 or lower, by revealing 1 monster card in your hand and selecting 1 monster on your field. (Extra Deck does not count.)ġ face-up monster you control gains the current turn count x200 DEF until the end of the turn. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Pendulum Monsters. This Skill can be used only once per Duel.Īt the beginning of the Duel, add a Pendulum Zone to your field. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. If you do not Synchro Summon a monster during the turn you use this Skill, all monsters in Defense Position you control will be sent to your Graveyard. Select 1 Level 4 or lower "Superheavy Samurai" monster in face-up Defense Position you control. This Skill can be used only twice per Duel. You cannot declare an attack on the turn you use this Skill. Increase the DEF of all monsters you control by 500 until the end of your opponent's next turn. This Skill can be used only once per Duel.Ĭan be used once per turn if you control a monster in Defense Position. ![]() This monster will not be destroyed in battle during your opponent's next turn and your opponent cannot select a monster other than this monster as an attack target. Select 1 "Superheavy Samurai Big Benkei" you control that is equipped with a "Superheavy Samurai Soul" card. This Skill can only be used twice per Duel. Then, the DEF of monsters you control is increased by 200 for each monster in face-up Defense Position you control. Change all EARTH Machine-Type monsters you control to face-up Defense Position. At the start of your next turn, this monster's DEF will become 0.Ĭan be used once per turn if you have no Spell/Trap Cards in your Graveyard. It gains 500 DEF until the end of your opponent's turn. Then, if you do not control a monster whose original DEF is 3500 or more, return 1 card in your hand to your Deck.Ĭan only be used up until your 3rd turn, and only once. ![]() Add 1 "Superheavy Samurai Big Benkei" from your Graveyard to your hand. When dueling against Level 40 Gong Strong, these are the only cards that can drop at lower levels, cards from the standard pool for Legendary Duelists may also drop.Īt the beginning of the Duel, add 1 "Superheavy Samurai Big Benkei" to your Deck.Ĭan be used once per Duel if you control 2 or more monsters in Defense Position and their total amount of DEF is 3500 or above. The following lists are the rewards the player accumulates from having Gong Strong reach a certain Level.ġ copy of " Superheavy Samurai Soulbang Cannon"ġ copy of " Superheavy Samurai Battleball"ġ copy of " Superheavy Samurai Steam Train King" ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |